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DevAscent Academy
C++ Systems Programming Track
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⚙️ ISO Standard C++ Track

C++ Systems & Performance Engineering

Modern high-performance systems engineering: from first-principles memory models, pointers, and RAII to modern C++20/C++23 features, templates, STL algorithms, move semantics, multithreading, and low-latency architecture.

✓ All 15 Units Live • 100% Curriculum Complete
ISO C++20/C++23 Modern Standards
RAII & Memory Architecture
Low-Latency Systems Design
UNIT 01 Live • Verified

Introduction to C++

Origins, C vs C++, the 4-stage compilation pipeline, IDE setup, tokens, keywords, identifiers, namespaces, and standard I/O architecture.

Compilation Stages C vs C++ OOP Paradigm std::cout / std::cin Namespaces
UNIT 02 Live • Verified

Variables, Data Types & I/O

Memory layout of primitive types, type modifiers, static_cast conversions, formatting with <iomanip>, and stream buffering.

Primitives & Modifiers static_cast setw / setprecision const vs constexpr
UNIT 03 Live • Verified

Operators & Expressions

Arithmetic, bitwise masking, short-circuit logic, operator precedence hierarchy, ternary expressions, and the sizeof operator.

Bitwise Ops Short-Circuit Precedence Hierarchy sizeof
UNIT 04 Live • Verified

Control Statements

Decision control, switch jump tables, for/while/do-while loops, nested loops, pattern generation, break/continue, and goto hazards.

if-else Ladders Jump Tables Loop Optimization Pattern Programs
UNIT 05 Live • Verified

Functions & Storage Classes

Call by value vs reference, reference variables, inline functions, function overloading, recursion stack frames, and storage durations.

Call by Reference Inline Functions Function Overloading Recursion Stacks Storage Classes
UNIT 06 Live • Verified

Arrays & Strings

1D & 2D arrays, Row-Major Order memory offsets, array-to-pointer decay, matrix multiplication, binary search, C-strings, and std::string SSO.

Row-Major Order Array Decay Binary Search Matrix Operations std::string SSO
UNIT 07 Live • Verified

Pointers & Dynamic Memory

Direct RAM addressing, address-of (&), dereference (*), scaled pointer arithmetic, pointer-array duality, double pointers, dynamic allocation (new/delete), and leak mitigation.

Pointer Mechanics Scaled Arithmetic Double Pointers (**) new & delete[] Memory Leaks
UNIT 08 Live • Verified

Structures, Unions & Enums

User-defined data aggregation, memory alignment, padding, nesting, pointers via the arrow operator (->), memory-sharing unions, and scoped enums.

struct & Memory Padding Arrow Operator (->) Unions enum class typedef vs using
UNIT 09 Live • Verified

Classes & Objects

OOP paradigm, public/private/protected encapsulation, member function linkage, arrays of objects, static members, friend functions, and the 'this' pointer.

Classes & Objects Encapsulation this Pointer Static Members Friend Functions
UNIT 10 Live • Verified

Constructors & Destructors

Default, parameterized, and copy constructors, initializer lists, deep vs shallow copying, destructors, RAII, and LIFO destruction sequencing.

Constructor Overloading Deep Copy Semantics Initializer Lists Destructor Mechanics LIFO Stack Unwinding
UNIT 11 Live • Verified

Inheritance

Base & derived subobjects, single, multilevel, multiple, hierarchical, and hybrid topologies, access modes, constructor chains, and virtual base classes.

Subobject Layout Access Modes Topologies Diamond Problem Virtual Base Classes
UNIT 12 Live • Verified

Polymorphism & Virtual Functions

Compile-time vs runtime polymorphism, function/operator overloading, virtual functions, vtable/vptr mechanics, pure virtuals, and abstract classes.

Static vs Dynamic Binding Overloading & Overriding vtable & vptr Pure Virtual (= 0) Virtual Destructors
UNIT 13 Live • Verified

File Handling & Streams

Stream hierarchy, ifstream/ofstream/fstream, file open modes, text vs binary serialization via reinterpret_cast, and random-access seekg/seekp cursors.

<fstream> Hierarchy File Open Modes Binary Serialization seekg / seekp tellg / tellp
UNIT 14 Live • Verified

Exception Handling

try-catch-throw mechanics, multiple catch hierarchies, catch-all (...), rethrowing, custom std::exception classes, stack unwinding, and noexcept.

try-catch-throw Catch Hierarchy Catch-All (...) Stack Unwinding noexcept Contract
UNIT 15 Live • Verified

Templates & Generic Programming

Zero-cost compile-time abstractions, function & class templates, non-type template parameters (NTTP), template overloading, and specialization.

Function Templates Class Templates NTTP Parameters Template Specialization Zero-Overhead Abstraction